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Epimethean Challenge

Sprint 9: Colony Seeding

Sprint 9 is complete. When an empire is created, it now gets a real starting colony — inventory from a template, a farm group, and mining groups assigned to deposits. What We Built Sprint 8 added the types and templates. Sprint 9 fills them in.

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March 26, 2026

Sprint 8: Templates and Types

Sprint 8 is complete. Homeworld setup is now template-driven — same deposits, same habitability, every time — and the domain types for colonies, groups, and inventory are ready for Sprint 9. What We Built Sprint 7 put empires on the map. Sprint 8 makes the map reproducible.

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March 26, 2026

The Road to v0.7: Sprints 8–11 Planned

Sprints 8 through 11 are planned and ready to execute. Four sprints in one session — homeworld templates, colony seeding, a dashboard API, and the frontend to display it all. What Just Happened Sprint 7 put empires on the map. Before writing a single line of new code, we spent a session planning the next four sprints in full.

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March 25, 2026

Sprint 7: Homeworlds

Sprint 7 is complete. The CLI can now designate homeworlds, assign empires to races, and drop starting colonies onto the map — the last setup step before a game can begin. What We Built Sprint 5 gave us an empire roster. Sprint 6 cleaned up the plumbing. Sprint 7 puts empires on the map.

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March 25, 2026

Sprint 6: Pulling Out the Plumbing

Sprint 6 is complete. The CLI framework and config plumbing have been replaced — cobra, godotenv, and four copies of hand-rolled resolver helpers are gone. What We Did This sprint didn’t add features. It replaced infrastructure — the kind of change that makes every future sprint easier.

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March 25, 2026

Sprint 5: Empires on the Roster

Sprint 5 is complete. The CLI can now create a game, register empires, and hand out magic link URLs — all from the command line. What We Built Sprint 4 gave us a universe. Sprint 5 gives us players in it.

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March 25, 2026

Sprint 4: Stars in the Machine

Sprint 4 is complete. The CLI can now generate a star cluster — the map every game starts from. What We Built Sprint 4 delivered the cluster generator — the part of the game engine that creates the universe players will explore, colonize, and fight over.

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March 24, 2026

Sprint 2: The Frontend Arrives

Sprint 2 is complete. Players can now log in, submit orders, and read reports through a web UI. What We Built Sprint 2 delivered the web frontend — the React UI that connects players to the API server built in Sprint 1.

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March 24, 2026

Sprint 1: The API Server Lives

Sprint 1 is complete. We have a working API server. What We Built The first sprint delivered a working API server — the backbone that will eventually connect players to the game engine.

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March 24, 2026

Rebooting the Reboot

Epimethean Challenge is back—again. This time, we’re building it to last. Epimethean Challenge, Attempt #2 The first attempt at rebooting Epimethean Challenge fizzled out. Not because the idea was wrong. Not because the engine was impossible.

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March 23, 2026