Epimethean Challenge
Sprint 9: Colony Seeding
Sprint 9 is complete. When an empire is created, it now gets a real starting colony — inventory from a template, a farm group, and mining groups assigned to deposits. What We Built Sprint 8 added the types and templates. Sprint 9 fills them in.
March 26, 2026
Sprint 8: Templates and Types
Sprint 8 is complete. Homeworld setup is now template-driven — same deposits, same habitability, every time — and the domain types for colonies, groups, and inventory are ready for Sprint 9. What We Built Sprint 7 put empires on the map. Sprint 8 makes the map reproducible.
March 26, 2026
The Road to v0.7: Sprints 8–11 Planned
Sprints 8 through 11 are planned and ready to execute. Four sprints in one session — homeworld templates, colony seeding, a dashboard API, and the frontend to display it all. What Just Happened Sprint 7 put empires on the map. Before writing a single line of new code, we spent a session planning the next four sprints in full.
March 25, 2026
Sprint 7: Homeworlds
Sprint 7 is complete. The CLI can now designate homeworlds, assign empires to races, and drop starting colonies onto the map — the last setup step before a game can begin. What We Built Sprint 5 gave us an empire roster. Sprint 6 cleaned up the plumbing. Sprint 7 puts empires on the map.
March 25, 2026
Sprint 6: Pulling Out the Plumbing
Sprint 6 is complete. The CLI framework and config plumbing have been replaced — cobra, godotenv, and four copies of hand-rolled resolver helpers are gone. What We Did This sprint didn’t add features. It replaced infrastructure — the kind of change that makes every future sprint easier.
March 25, 2026
Sprint 5: Empires on the Roster
Sprint 5 is complete. The CLI can now create a game, register empires, and hand out magic link URLs — all from the command line. What We Built Sprint 4 gave us a universe. Sprint 5 gives us players in it.
March 25, 2026
Sprint 4: Stars in the Machine
Sprint 4 is complete. The CLI can now generate a star cluster — the map every game starts from. What We Built Sprint 4 delivered the cluster generator — the part of the game engine that creates the universe players will explore, colonize, and fight over.
March 24, 2026
Sprint 2: The Frontend Arrives
Sprint 2 is complete. Players can now log in, submit orders, and read reports through a web UI. What We Built Sprint 2 delivered the web frontend — the React UI that connects players to the API server built in Sprint 1.
March 24, 2026
Sprint 1: The API Server Lives
Sprint 1 is complete. We have a working API server. What We Built The first sprint delivered a working API server — the backbone that will eventually connect players to the game engine.
March 24, 2026
Rebooting the Reboot
Epimethean Challenge is back—again. This time, we’re building it to last. Epimethean Challenge, Attempt #2 The first attempt at rebooting Epimethean Challenge fizzled out. Not because the idea was wrong. Not because the engine was impossible.
March 23, 2026